OpenVibe Tokens

Your theme, as code

Take any OpenVibe theme into your own app, its light and dark halves together: the web, Android, iOS, Flutter or Figma. The colours are the ones the network paints.

Android (Jetpack Compose)

Download SolarizedDarkTheme.kt

Add it to your app module and wrap your UI in MaterialTheme(colorScheme = if (isSystemInDarkTheme()) SolarizedLightDarkColorScheme else SolarizedLightLightColorScheme) { … }. Every colour is on SolarizedLightDarkTokens too, and the spacing, radii, type and motion are on OvScale, the same in every theme.

// Solarized Dark (dark) — generated by openvibe-shared/tokens v1 from the OpenVibe theme "solarized-dark". Regenerate instead of editing.
package network.openvibe.theme

import androidx.compose.material3.ColorScheme
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.lightColorScheme
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp

/** Ethan Schoonover's precision palette, dark. */
object SolarizedDarkDarkTokens {
    val ColorBgBase = Color(0xFF002B36)
    val ColorBgSurface = Color(0xFF073642)
    val ColorBgSubtle = Color(0xFF0A3F4E)
    val ColorBgRaised = Color(0xFF053542)
    val ColorBgHover = Color(0xFF0D4A58)
    val ColorBgInput = Color(0xFF01303D)
    val ColorTextPrimary = Color(0xFFFDF6E3)
    val ColorTextSecondary = Color(0xFFA6B2B2)
    val ColorTextMuted = Color(0xFFA8B2B0)
    val ColorAccentBase = Color(0xFFB58900)
    val ColorAccentLight = Color(0xFFD4A017)
    val ColorAccentDark = Color(0xFF8A6A00)
    val ColorAccentStrong = Color(0xFF947000)
    val ColorAccentOn = Color(0xFFFFFFFF)
    val ColorAccentOnStrong = Color(0xFFFFFFFF)
    val ColorAccentGlow = Color(0x59B58900)
    val ColorLineBase = Color(0xFF0A4050)
    val ColorLineStrong = Color(0xFF105060)
    val ColorStatusOkBase = Color(0xFF859900)
    val ColorStatusOkText = Color(0xFFAAB84D)
    val ColorStatusWarnBase = Color(0xFFCB4B16)
    val ColorStatusWarnText = Color(0xFFE4A186)
    val ColorStatusBadBase = Color(0xFFDC322F)
    val ColorStatusBadText = Color(0xFFEE9997)
    val ColorStatusInfoBase = Color(0xFF268BD2)
    val ColorStatusInfoText = Color(0xFF78B7E3)
    val ColorStatusLiveBase = Color(0xFFEF4444)
    val ColorStatusLiveText = Color(0xFFF69696)
}

/** Material 3 roles: MaterialTheme(colorScheme = SolarizedDarkDarkColorScheme) { … } */
val SolarizedDarkDarkColorScheme: ColorScheme = darkColorScheme(
    primary = SolarizedDarkDarkTokens.ColorAccentBase,
    onPrimary = SolarizedDarkDarkTokens.ColorAccentOn,
    primaryContainer = SolarizedDarkDarkTokens.ColorAccentStrong,
    onPrimaryContainer = SolarizedDarkDarkTokens.ColorAccentOnStrong,
    secondary = SolarizedDarkDarkTokens.ColorAccentLight,
    onSecondary = SolarizedDarkDarkTokens.ColorAccentOn,
    tertiary = SolarizedDarkDarkTokens.ColorStatusInfoBase,
    background = SolarizedDarkDarkTokens.ColorBgBase,
    onBackground = SolarizedDarkDarkTokens.ColorTextPrimary,
    surface = SolarizedDarkDarkTokens.ColorBgRaised,
    onSurface = SolarizedDarkDarkTokens.ColorTextPrimary,
    surfaceVariant = SolarizedDarkDarkTokens.ColorBgSurface,
    onSurfaceVariant = SolarizedDarkDarkTokens.ColorTextSecondary,
    outline = SolarizedDarkDarkTokens.ColorLineStrong,
    outlineVariant = SolarizedDarkDarkTokens.ColorLineBase,
    error = SolarizedDarkDarkTokens.ColorStatusBadBase,
    onError = SolarizedDarkDarkTokens.ColorAccentOnStrong,
    surfaceContainerLowest = SolarizedDarkDarkTokens.ColorBgBase,
    surfaceContainerLow = SolarizedDarkDarkTokens.ColorBgRaised,
    surfaceContainer = SolarizedDarkDarkTokens.ColorBgRaised,
    surfaceContainerHigh = SolarizedDarkDarkTokens.ColorBgSurface,
    surfaceContainerHighest = SolarizedDarkDarkTokens.ColorBgSubtle,
    surfaceBright = SolarizedDarkDarkTokens.ColorBgHover,
    surfaceDim = SolarizedDarkDarkTokens.ColorBgBase,
    surfaceTint = SolarizedDarkDarkTokens.ColorBgRaised,
    secondaryContainer = SolarizedDarkDarkTokens.ColorBgHover,
    onSecondaryContainer = SolarizedDarkDarkTokens.ColorAccentLight,
    inverseSurface = SolarizedDarkDarkTokens.ColorTextPrimary,
    inverseOnSurface = SolarizedDarkDarkTokens.ColorBgBase,
)

/** Ethan Schoonover's precision palette, light. */
object SolarizedDarkLightTokens {
    val ColorBgBase = Color(0xFFFDF6E3)
    val ColorBgSurface = Color(0xFFEEE8D5)
    val ColorBgSubtle = Color(0xFFE4DDC6)
    val ColorBgRaised = Color(0xFFFDF6E3)
    val ColorBgHover = Color(0xFFEEE8D5)
    val ColorBgInput = Color(0xFFF5EEDB)
    val ColorTextPrimary = Color(0xFF002B36)
    val ColorTextSecondary = Color(0xFF51656C)
    val ColorTextMuted = Color(0xFF4E6467)
    val ColorAccentBase = Color(0xFF795D00)
    val ColorAccentLight = Color(0xFF7B5D0D)
    val ColorAccentDark = Color(0xFF8A6A00)
    val ColorAccentStrong = Color(0xFF795D00)
    val ColorAccentOn = Color(0xFFFFFFFF)
    val ColorAccentOnStrong = Color(0xFFFFFFFF)
    val ColorAccentGlow = Color(0x59795D00)
    val ColorLineBase = Color(0xFFD6CEB5)
    val ColorLineStrong = Color(0xFFC8C0A5)
    val ColorStatusOkBase = Color(0xFF859900)
    val ColorStatusOkText = Color(0xFF5A6800)
    val ColorStatusWarnBase = Color(0xFFCB4B16)
    val ColorStatusWarnText = Color(0xFFA63E12)
    val ColorStatusBadBase = Color(0xFFDC322F)
    val ColorStatusBadText = Color(0xFFB92A27)
    val ColorStatusInfoBase = Color(0xFF268BD2)
    val ColorStatusInfoText = Color(0xFF1B6497)
    val ColorStatusLiveBase = Color(0xFFEF4444)
    val ColorStatusLiveText = Color(0xFFB13232)
}

/** Material 3 roles: MaterialTheme(colorScheme = SolarizedDarkLightColorScheme) { … } */
val SolarizedDarkLightColorScheme: ColorScheme = lightColorScheme(
    primary = SolarizedDarkLightTokens.ColorAccentBase,
    onPrimary = SolarizedDarkLightTokens.ColorAccentOn,
    primaryContainer = SolarizedDarkLightTokens.ColorAccentStrong,
    onPrimaryContainer = SolarizedDarkLightTokens.ColorAccentOnStrong,
    secondary = SolarizedDarkLightTokens.ColorAccentLight,
    onSecondary = SolarizedDarkLightTokens.ColorAccentOn,
    tertiary = SolarizedDarkLightTokens.ColorStatusInfoBase,
    background = SolarizedDarkLightTokens.ColorBgBase,
    onBackground = SolarizedDarkLightTokens.ColorTextPrimary,
    surface = SolarizedDarkLightTokens.ColorBgRaised,
    onSurface = SolarizedDarkLightTokens.ColorTextPrimary,
    surfaceVariant = SolarizedDarkLightTokens.ColorBgSurface,
    onSurfaceVariant = SolarizedDarkLightTokens.ColorTextSecondary,
    outline = SolarizedDarkLightTokens.ColorLineStrong,
    outlineVariant = SolarizedDarkLightTokens.ColorLineBase,
    error = SolarizedDarkLightTokens.ColorStatusBadBase,
    onError = SolarizedDarkLightTokens.ColorAccentOnStrong,
    surfaceContainerLowest = SolarizedDarkLightTokens.ColorBgBase,
    surfaceContainerLow = SolarizedDarkLightTokens.ColorBgRaised,
    surfaceContainer = SolarizedDarkLightTokens.ColorBgRaised,
    surfaceContainerHigh = SolarizedDarkLightTokens.ColorBgSurface,
    surfaceContainerHighest = SolarizedDarkLightTokens.ColorBgSubtle,
    surfaceBright = SolarizedDarkLightTokens.ColorBgHover,
    surfaceDim = SolarizedDarkLightTokens.ColorBgBase,
    surfaceTint = SolarizedDarkLightTokens.ColorBgRaised,
    secondaryContainer = SolarizedDarkLightTokens.ColorBgHover,
    onSecondaryContainer = SolarizedDarkLightTokens.ColorAccentLight,
    inverseSurface = SolarizedDarkLightTokens.ColorTextPrimary,
    inverseOnSurface = SolarizedDarkLightTokens.ColorBgBase,
)

/** The OpenVibe kit's radius, space, size, type and motion scales: the same in every theme. */
object OvScale {
    val RadiusSm = 10.dp
    val RadiusMd = 14.dp
    val RadiusLg = 20.dp
    val RadiusPill = 999.dp
    val SpaceXs = 4.dp
    val SpaceSm = 8.dp
    val SpaceMd = 12.dp
    val SpaceLg = 16.dp
    val SpaceXl = 24.dp
    val SpaceXxl = 32.dp
    val SizeTap = 44.dp
    val SizeIcon = 20.dp
    val SizeAvatar = 34.dp
    val TypeSizeCaption = 12.sp
    val TypeSizeMeta = 13.sp
    val TypeSizeBody = 15.sp
    val TypeSizeLead = 17.sp
    val TypeSizeTitle = 20.sp
    val TypeSizeHeadline = 24.sp
    val TypeSizeDisplay = 34.sp
    const val TypeWeightRegular = 400
    const val TypeWeightMedium = 600
    const val TypeWeightBold = 700
    const val TypeWeightHeavy = 800
    const val MotionDurationFast = 180
    const val MotionDurationBase = 260
    const val MotionDurationSlow = 360
    const val MotionDurationReduced = 0
}

Files your tools can fetch

This theme on its own, with the motion every OpenVibe page shares and the mark’s colours. Each one has a lasting address a build or a design tool can read straight from here.

Every colour token · 28 of them
  • color.bg.base#002b36#fdf6e3The page behind everything
  • color.bg.surface#073642#eee8d5Bands and side panels
  • color.bg.subtle#0a3f4e#e4ddc6Wells, tracks and quiet fills
  • color.bg.raised#053542#fdf6e3Cards, rows and sheets
  • color.bg.hover#0d4a58#eee8d5A control under the pointer or finger
  • color.bg.input#01303d#f5eedbText fields
  • color.text.primary#fdf6e3#002b36Body text and titles
  • color.text.secondary#a6b2b2#51656cSupporting text
  • color.text.muted#a8b2b0#4e6467Hints and meta lines
  • color.accent.base#b58900#795d00Links, icons, focus rings
  • color.accent.light#d4a017#7b5d0dThe accent a step lighter
  • color.accent.dark#8a6a00#8a6a00The accent a step darker
  • color.accent.strong#947000#795d00Filled buttons
  • color.accent.on#ffffff#ffffffText on the accent
  • color.accent.onStrong#ffffff#ffffffText on a filled button
  • color.accent.glowrgba(181,137,0,0.35)rgba(121,93,0,0.35)Glows and halos
  • color.line.base#0a4050#d6ceb5Dividers and outlines
  • color.line.strong#105060#c8c0a5Outlines that must show
  • color.status.ok.base#859900#859900Success fills
  • color.status.ok.text#aab84d#5a6800Success text on any surface
  • color.status.warn.base#cb4b16#cb4b16Warning fills
  • color.status.warn.text#e4a186#a63e12Warning text on any surface
  • color.status.bad.base#dc322f#dc322fDanger fills
  • color.status.bad.text#ee9997#b92a27Danger text on any surface
  • color.status.info.base#268bd2#268bd2Information fills
  • color.status.info.text#78b7e3#1b6497Information text on any surface
  • color.status.live.base#ef4444#ef4444LIVE badges
  • color.status.live.text#f69696#b13232LIVE text on any surface

Every theme also carries the kit's scales: radius.*, space.* (4 to 32), size.tap (44), type.size.*, type.weight.* and motion.*.

Why tokens, and what is next

A theme on OpenVibe is one set of design tokens: semantic names such as color.accent.strong and space.lg, kept apart from any one platform. The web reads them as CSS variables today. An Android or iOS app reads the same values in Compose or SwiftUI, so a native app wears your theme without being a web page in a frame.

The format is the W3C Design Tokens one, so the same file works in Style Dictionary, Tokens Studio and Figma. Next: the kit's components described the same way (anatomy, states, roles), so a page made on OpenVibe.Design can be drawn natively too.

Change this theme in the studio The tokens API