OpenVibe Tokens
Your theme, as code
Take any OpenVibe theme into your own app, its light and dark halves together: the web, Android, iOS, Flutter or Figma. The colours are the ones the network paints.
- SakuraDark
- RoseLight
Android (Jetpack Compose)
Download SakuraTheme.ktAdd it to your app module and wrap your UI in MaterialTheme(colorScheme = if (isSystemInDarkTheme()) SakuraDarkColorScheme else SakuraLightColorScheme) { … }. Every colour is on SakuraDarkTokens too, and the spacing, radii, type and motion are on OvScale, the same in every theme.
// Sakura (dark) — generated by openvibe-shared/tokens v1 from the OpenVibe theme "sakura-night". Regenerate instead of editing.
package network.openvibe.theme
import androidx.compose.material3.ColorScheme
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.lightColorScheme
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
/** Cherry blossom on indigo. */
object SakuraDarkTokens {
val ColorBgBase = Color(0xFF0E0A14)
val ColorBgSurface = Color(0xFF150F1C)
val ColorBgSubtle = Color(0xFF1C1526)
val ColorBgRaised = Color(0xFF181020)
val ColorBgHover = Color(0xFF221830)
val ColorBgInput = Color(0xFF100C16)
val ColorTextPrimary = Color(0xFFF0E0F0)
val ColorTextSecondary = Color(0xFFC0A0C0)
val ColorTextMuted = Color(0xFF997D99)
val ColorAccentBase = Color(0xFFF472B6)
val ColorAccentLight = Color(0xFFF9A8D4)
val ColorAccentDark = Color(0xFFDB2777)
val ColorAccentStrong = Color(0xFFF472B6)
val ColorAccentOn = Color(0xFF0B0D10)
val ColorAccentOnStrong = Color(0xFF0B0D10)
val ColorAccentGlow = Color(0x59F472B6)
val ColorLineBase = Color(0xFF2A1A30)
val ColorLineStrong = Color(0xFF3A2A40)
val ColorStatusOkBase = Color(0xFF22C55E)
val ColorStatusOkText = Color(0xFF22C55E)
val ColorStatusWarnBase = Color(0xFFF59E0B)
val ColorStatusWarnText = Color(0xFFF59E0B)
val ColorStatusBadBase = Color(0xFFEF4444)
val ColorStatusBadText = Color(0xFFEF4848)
val ColorStatusInfoBase = Color(0xFF38BDF8)
val ColorStatusInfoText = Color(0xFF38BDF8)
val ColorStatusLiveBase = Color(0xFFEF4444)
val ColorStatusLiveText = Color(0xFFEF4848)
}
/** Material 3 roles: MaterialTheme(colorScheme = SakuraDarkColorScheme) { … } */
val SakuraDarkColorScheme: ColorScheme = darkColorScheme(
primary = SakuraDarkTokens.ColorAccentBase,
onPrimary = SakuraDarkTokens.ColorAccentOn,
primaryContainer = SakuraDarkTokens.ColorAccentStrong,
onPrimaryContainer = SakuraDarkTokens.ColorAccentOnStrong,
secondary = SakuraDarkTokens.ColorAccentLight,
onSecondary = SakuraDarkTokens.ColorAccentOn,
tertiary = SakuraDarkTokens.ColorStatusInfoBase,
background = SakuraDarkTokens.ColorBgBase,
onBackground = SakuraDarkTokens.ColorTextPrimary,
surface = SakuraDarkTokens.ColorBgRaised,
onSurface = SakuraDarkTokens.ColorTextPrimary,
surfaceVariant = SakuraDarkTokens.ColorBgSurface,
onSurfaceVariant = SakuraDarkTokens.ColorTextSecondary,
outline = SakuraDarkTokens.ColorLineStrong,
outlineVariant = SakuraDarkTokens.ColorLineBase,
error = SakuraDarkTokens.ColorStatusBadBase,
onError = SakuraDarkTokens.ColorAccentOnStrong,
surfaceContainerLowest = SakuraDarkTokens.ColorBgBase,
surfaceContainerLow = SakuraDarkTokens.ColorBgRaised,
surfaceContainer = SakuraDarkTokens.ColorBgRaised,
surfaceContainerHigh = SakuraDarkTokens.ColorBgSurface,
surfaceContainerHighest = SakuraDarkTokens.ColorBgSubtle,
surfaceBright = SakuraDarkTokens.ColorBgHover,
surfaceDim = SakuraDarkTokens.ColorBgBase,
surfaceTint = SakuraDarkTokens.ColorBgRaised,
secondaryContainer = SakuraDarkTokens.ColorBgHover,
onSecondaryContainer = SakuraDarkTokens.ColorAccentLight,
inverseSurface = SakuraDarkTokens.ColorTextPrimary,
inverseOnSurface = SakuraDarkTokens.ColorBgBase,
)
/** Blush pink, light and delicate. */
object SakuraLightTokens {
val ColorBgBase = Color(0xFFFFF5F7)
val ColorBgSurface = Color(0xFFFCE7EC)
val ColorBgSubtle = Color(0xFFF5D5DE)
val ColorBgRaised = Color(0xFFFFF7F9)
val ColorBgHover = Color(0xFFFCE0E8)
val ColorBgInput = Color(0xFFFDEEF2)
val ColorTextPrimary = Color(0xFF2E1420)
val ColorTextSecondary = Color(0xFF6A3850)
val ColorTextMuted = Color(0xFF81536C)
val ColorAccentBase = Color(0xFFBF183D)
val ColorAccentLight = Color(0xFFB02D44)
val ColorAccentDark = Color(0xFFBE123C)
val ColorAccentStrong = Color(0xFFBF183D)
val ColorAccentOn = Color(0xFFFFFFFF)
val ColorAccentOnStrong = Color(0xFFFFFFFF)
val ColorAccentGlow = Color(0x59BF183D)
val ColorLineBase = Color(0xFFF0C8D4)
val ColorLineStrong = Color(0xFFE4B0C0)
val ColorStatusOkBase = Color(0xFF22C55E)
val ColorStatusOkText = Color(0xFF136E35)
val ColorStatusWarnBase = Color(0xFFF59E0B)
val ColorStatusWarnText = Color(0xFF845506)
val ColorStatusBadBase = Color(0xFFEF4444)
val ColorStatusBadText = Color(0xFFB13232)
val ColorStatusInfoBase = Color(0xFF38BDF8)
val ColorStatusInfoText = Color(0xFF1E6686)
val ColorStatusLiveBase = Color(0xFFEF4444)
val ColorStatusLiveText = Color(0xFFB13232)
}
/** Material 3 roles: MaterialTheme(colorScheme = SakuraLightColorScheme) { … } */
val SakuraLightColorScheme: ColorScheme = lightColorScheme(
primary = SakuraLightTokens.ColorAccentBase,
onPrimary = SakuraLightTokens.ColorAccentOn,
primaryContainer = SakuraLightTokens.ColorAccentStrong,
onPrimaryContainer = SakuraLightTokens.ColorAccentOnStrong,
secondary = SakuraLightTokens.ColorAccentLight,
onSecondary = SakuraLightTokens.ColorAccentOn,
tertiary = SakuraLightTokens.ColorStatusInfoBase,
background = SakuraLightTokens.ColorBgBase,
onBackground = SakuraLightTokens.ColorTextPrimary,
surface = SakuraLightTokens.ColorBgRaised,
onSurface = SakuraLightTokens.ColorTextPrimary,
surfaceVariant = SakuraLightTokens.ColorBgSurface,
onSurfaceVariant = SakuraLightTokens.ColorTextSecondary,
outline = SakuraLightTokens.ColorLineStrong,
outlineVariant = SakuraLightTokens.ColorLineBase,
error = SakuraLightTokens.ColorStatusBadBase,
onError = SakuraLightTokens.ColorAccentOnStrong,
surfaceContainerLowest = SakuraLightTokens.ColorBgBase,
surfaceContainerLow = SakuraLightTokens.ColorBgRaised,
surfaceContainer = SakuraLightTokens.ColorBgRaised,
surfaceContainerHigh = SakuraLightTokens.ColorBgSurface,
surfaceContainerHighest = SakuraLightTokens.ColorBgSubtle,
surfaceBright = SakuraLightTokens.ColorBgHover,
surfaceDim = SakuraLightTokens.ColorBgBase,
surfaceTint = SakuraLightTokens.ColorBgRaised,
secondaryContainer = SakuraLightTokens.ColorBgHover,
onSecondaryContainer = SakuraLightTokens.ColorAccentLight,
inverseSurface = SakuraLightTokens.ColorTextPrimary,
inverseOnSurface = SakuraLightTokens.ColorBgBase,
)
/** The OpenVibe kit's radius, space, size, type and motion scales: the same in every theme. */
object OvScale {
val RadiusSm = 10.dp
val RadiusMd = 14.dp
val RadiusLg = 20.dp
val RadiusPill = 999.dp
val SpaceXs = 4.dp
val SpaceSm = 8.dp
val SpaceMd = 12.dp
val SpaceLg = 16.dp
val SpaceXl = 24.dp
val SpaceXxl = 32.dp
val SizeTap = 44.dp
val SizeIcon = 20.dp
val SizeAvatar = 34.dp
val TypeSizeCaption = 12.sp
val TypeSizeMeta = 13.sp
val TypeSizeBody = 15.sp
val TypeSizeLead = 17.sp
val TypeSizeTitle = 20.sp
val TypeSizeHeadline = 24.sp
val TypeSizeDisplay = 34.sp
const val TypeWeightRegular = 400
const val TypeWeightMedium = 600
const val TypeWeightBold = 700
const val TypeWeightHeavy = 800
const val MotionDurationFast = 180
const val MotionDurationBase = 260
const val MotionDurationSlow = 360
const val MotionDurationReduced = 0
}
Files your tools can fetch
This theme on its own, with the motion every OpenVibe page shares and the mark’s colours. Each one has a lasting address a build or a design tool can read straight from here.
Every colour token · 28 of them
color.bg.base#0e0a14#fff5f7The page behind everythingcolor.bg.surface#150f1c#fce7ecBands and side panelscolor.bg.subtle#1c1526#f5d5deWells, tracks and quiet fillscolor.bg.raised#181020#fff7f9Cards, rows and sheetscolor.bg.hover#221830#fce0e8A control under the pointer or fingercolor.bg.input#100c16#fdeef2Text fieldscolor.text.primary#f0e0f0#2e1420Body text and titlescolor.text.secondary#c0a0c0#6a3850Supporting textcolor.text.muted#997d99#81536cHints and meta linescolor.accent.base#f472b6#bf183dLinks, icons, focus ringscolor.accent.light#f9a8d4#b02d44The accent a step lightercolor.accent.dark#db2777#be123cThe accent a step darkercolor.accent.strong#f472b6#bf183dFilled buttonscolor.accent.on#0b0d10#ffffffText on the accentcolor.accent.onStrong#0b0d10#ffffffText on a filled buttoncolor.accent.glowrgba(244,114,182,0.35)rgba(191,24,61,0.35)Glows and haloscolor.line.base#2a1a30#f0c8d4Dividers and outlinescolor.line.strong#3a2a40#e4b0c0Outlines that must showcolor.status.ok.base#22c55e#22c55eSuccess fillscolor.status.ok.text#22c55e#136e35Success text on any surfacecolor.status.warn.base#f59e0b#f59e0bWarning fillscolor.status.warn.text#f59e0b#845506Warning text on any surfacecolor.status.bad.base#ef4444#ef4444Danger fillscolor.status.bad.text#ef4848#b13232Danger text on any surfacecolor.status.info.base#38bdf8#38bdf8Information fillscolor.status.info.text#38bdf8#1e6686Information text on any surfacecolor.status.live.base#ef4444#ef4444LIVE badgescolor.status.live.text#ef4848#b13232LIVE text on any surface
Every theme also carries the kit's scales: radius.*, space.* (4 to 32), size.tap (44), type.size.*, type.weight.* and motion.*.
Why tokens, and what is next
A theme on OpenVibe is one set of design tokens: semantic names such as color.accent.strong and space.lg, kept apart from any one platform. The web reads them as CSS variables today. An Android or iOS app reads the same values in Compose or SwiftUI, so a native app wears your theme without being a web page in a frame.
The format is the W3C Design Tokens one, so the same file works in Style Dictionary, Tokens Studio and Figma. Next: the kit's components described the same way (anatomy, states, roles), so a page made on OpenVibe.Design can be drawn natively too.