// Rose (light) — OpenVibe design tokens, from openvibe.design. Regenerate instead of editing. package network.openvibe.tokens import androidx.compose.animation.core.CubicBezierEasing import androidx.compose.ui.graphics.Color import androidx.compose.ui.unit.dp /** OpenVibe's tokens for Rose (light). */ object OVTokens { /** The page behind everything */ val bgBase = Color(0xFFFFF5F7) /** Bands and side panels */ val bgSurface = Color(0xFFFCE7EC) /** Wells, tracks and quiet fills */ val bgSubtle = Color(0xFFF5D5DE) /** Cards, rows and sheets */ val bgRaised = Color(0xFFFFF7F9) /** A control under the pointer or finger */ val bgHover = Color(0xFFFCE0E8) /** Text fields */ val bgInput = Color(0xFFFDEEF2) /** Body text and titles */ val textPrimary = Color(0xFF2E1420) /** Supporting text */ val textSecondary = Color(0xFF6A3850) /** Hints and meta lines */ val textMuted = Color(0xFF81536C) /** Links, icons, focus rings */ val accentBase = Color(0xFFBF183D) /** The accent a step lighter */ val accentLight = Color(0xFFB02D44) /** The accent a step darker */ val accentDark = Color(0xFFBE123C) /** Filled buttons */ val accentStrong = Color(0xFFBF183D) /** Text on the accent */ val accentOn = Color(0xFFFFFFFF) /** Text on a filled button */ val accentOnStrong = Color(0xFFFFFFFF) /** Glows and halos */ val accentGlow = Color(0x59BF183D) /** Dividers and outlines */ val lineBase = Color(0xFFF0C8D4) /** Outlines that must show */ val lineStrong = Color(0xFFE4B0C0) /** Success fills */ val statusOkBase = Color(0xFF22C55E) /** Success text on any surface */ val statusOkText = Color(0xFF136E35) /** Warning fills */ val statusWarnBase = Color(0xFFF59E0B) /** Warning text on any surface */ val statusWarnText = Color(0xFF845506) /** Danger fills */ val statusBadBase = Color(0xFFEF4444) /** Danger text on any surface */ val statusBadText = Color(0xFFB13232) /** Information fills */ val statusInfoBase = Color(0xFF38BDF8) /** Information text on any surface */ val statusInfoText = Color(0xFF1E6686) /** LIVE badges */ val statusLiveBase = Color(0xFFEF4444) /** LIVE text on any surface */ val statusLiveText = Color(0xFFB13232) /** The kit's motion: --ov-dur-1 (120 ms). */ const val duration1 = 120L /** The kit's motion: --ov-dur-2 (200 ms). */ const val duration2 = 200L /** The kit's motion: --ov-dur-3 (320 ms). */ const val duration3 = 320L /** The kit's motion: --ov-dur-4 (520 ms). */ const val duration4 = 520L /** The kit's motion: --ov-ease-out. */ val easeOut = CubicBezierEasing(0.2f, 0.8f, 0.2f, 1f) /** The kit's motion: --ov-ease-spring. */ val easeSpring = CubicBezierEasing(0.34f, 1.56f, 0.64f, 1f) /** The kit's motion: --ov-ease-in-out. */ val easeInOut = CubicBezierEasing(0.65f, 0f, 0.35f, 1f) /** The kit's shape: --ov-radius-1, small things: chips, inputs, rows. */ val radius1 = 10.dp /** The kit's shape: --ov-radius-2, cards, sections, panels. */ val radius2 = 14.dp /** The kit's shape: --ov-radius-3, sheets, dialogs, big surfaces. */ val radius3 = 20.dp /** The mark's O */ val brandO = Color(0xFF4F7CFF) /** The mark's V */ val brandV = Color(0xFF8B5CF6) }