Patterns from production · Layout that holds

Drag or tap, never both

Small moves are taps; real moves are drags.

Drag or tap, never bothLive demo

Try the controls to see the rule.

The rule

A press becomes a drag only after the pointer moves 6 px. Listen to the moves on the window, because a quick drag leaves the handle before then. Swallow the click that ends a drag, so a drag that began on a tab does not select it.

Tokens used

  • size.tap44px
  • motion.duration.fast180ms
  • space.md12px
  • motion.duration.base260ms

Native spec · generated from this pattern and the shared token registry

SwiftUI
struct OvDragOrTap: View {
    let status: String
    @Environment(\.accessibilityReduceMotion) private var reduceMotion
    var body: some View {
        HStack(spacing: OvScale.spaceMd) {
            Text(status).font(.body)
        }
        .frame(minHeight: OvScale.sizeTap)
        .animation(reduceMotion ? .none : .easeOut(duration: OvScale.motionDurationBase), value: status)
    }
}
// Tokens: size.tap=44px, motion.duration.fast=180ms, space.md=12px, motion.duration.base=260ms
Compose
@Composable
fun OvDragOrTap(status: String, reduceMotion: Boolean) {
    Row(
        modifier = Modifier.defaultMinSize(minHeight = OvScale.SizeTap),
        horizontalArrangement = Arrangement.spacedBy(OvScale.SpaceMd),
    ) {
        Text(status, style = MaterialTheme.typography.bodyMedium)
    }
    // Apply motion only when !reduceMotion.
}
// Tokens: size.tap=44px, motion.duration.fast=180ms, space.md=12px, motion.duration.base=260ms